package org.ntu.csn.doraemon.tool;

public class Constant {
	public static final int GAME_LAYER_BACKGROUND = 0 ;
	
	public static final int GAME_LAYER_DORAEMON = 1 ;
	
	public static final int GAME_LAYER_DORAYAKI = 0 ;
	
	public static final int GAME_LAYER_BOMB_TYPE_A = 0;
	
	public static final int GAME_LAYER_BOMB_TYPE_B = 4;
	
	public static final int GAME_LAYER_ENHANCER = 5;
	
	public static final int GAME_LAYER_POISON = 6;
	
	public static final int GAME_LAYER_FAIRY_WATER = 7;
	
	public static final int LAYER_SPRITE_COLLISION_IGNORE = 2;
	
	
	public static final int FRAME_DORAEMON_NORMAL = 1;
	
	public static final int FRAME_DORAEMON_LEFT = 0;
	
	public static final int FRAME_DORAEMON_RIGHT = 2;

	public static final int BULLET_TYPE_LEFT=0;
	public static final int BULLET_TYPE_RIGHT=1;
	public static final int BULLET_TYPE_TOP=2;
	public static final int BULLET_TYPE_BOTTOM=3;
	
	public static final int MAX_Dorayakis_EASY = 8;
	public static final int MAX_FairyWaters_EASY = 2;
	public static final int MAX_Bombs_EASY = 2;
	public static final int MAX_Enhancers_EASY = 2;
	public static final int MAX_Poisons_EASY = 1;
	public static final int MAX_Bomb2s_EASY = 1;
	public static final int MAX_Lifes_EASY = 3;

	
	public static final int MAX_Dorayakis_MODERATE = 8;
	public static final int MAX_FairyWaters_MODERATE = 2;
	public static final int MAX_Bombs_MODERATE = 5;
	public static final int MAX_Enhancers_MODERATE = 2;
	public static final int MAX_Poisons_MODERATE = 1;
	public static final int MAX_Bomb2s_MODERATE = 1;
	public static final int MAX_Lifes_MODERATE = 2;
	
	
	public static final int MAX_Dorayakis_HARD = 8;
	public static final int MAX_FairyWaters_HARD = 2;
	public static final int MAX_Bombs_HARD = 10;
	public static final int MAX_Enhancers_HARD = 2;
	public static final int MAX_Poisons_HARD = 1;
	public static final int MAX_Bomb2s_HARD = 1;
	public static final int MAX_Lifes_HARD = 1;
	
	public static final int GAME_GATE = 3;
	
	
	public static final int TIME_LIMIT =10;
   
	//Collision Radius
	public static final int COLLISION_RADIUS_DORAYAKI = 22;
	
	public static final int COLLISION_RADIUS_ENHANCER = 22;
	
	public static final int COLLISION_RADIUS_FAIRY_WATER = 22;
	
	public static final int COLLISION_RADIUS_DORAEMON = 22;

	
}
